Kamis, 25 September 2008

Instructional Design Competencies




The original set of Instructional Design Competencies was developed in 1986 and was the result of more
than a year of research, discussion, and validation by a group of instructional design professionals and
academics.

Over the past l5 years there have been several developments in the major theories that underpin the
instructional design field. In recognition of this the ibstpi Board set out to review and revise the ID
competencies. The 2000 set contains 23 competencies and 127 performance statements. The new
version still retains the essential elements of the 1986 set, but also:

1.reflects the influence of advanced technologies, team-based design, and business
management skills;

2.addresses the professional foundations of design, as well as planning and analysis,
design and development, and implementation and management skills;

3.categorizes competencies as Essential or Advanced; and

4.has been validated globally.

The 2000 Instructional Design competencies are given below. The complete listing of competencies and
associated performance statements are found in Instructional Design Competencies: The Standards,
available from www.aboutlearning. com.

Professional Foundations

1.Communicate effectively in visual, oral and written form. (Essential)

2.Apply current research and theory to the practice of instructional design. (Advanced)

3.Update and improve one’s knowledge, skills and attitudes pertaining to instructional
design and related fields. (Essential)

4.Apply fundamental research skills to instructional design projects. (Advanced)

5.Identify and resolve ethical and legal implications of design in the work place. (Advanced) Planning and Analysis

6.Conduct a needs assessment. (Essential)

7.Design a curriculum or program. (Essential)

8.Select and use a variety of techniques for determining instructional content. (Essential)

9.Identify and describe target population characteristics. (Essential)

10.Analyze the characteristics of the environment. (Essential)

11.Analyze the characteristics of existing and emerging technologies and their use in an
instructional environment. (Essential)

12. Reflect upon the elements of a situation before finalizing design solutions and
strategies. (Essential)

Design and Development

13.Select, modify, or create a design and development model appropriate for a given
project. (Advanced)

14.Select and use a variety of techniques to define and sequence the instructional content
and strategies. (Essential)

15.Select or modify existing instructional materials. (Essential)

16.Develop instructional materials. (Essential)

17.Design instruction that reflects an understanding of the diversity of learners and groups
of learners. (Essential)

18.Evaluate and assess instruction and its impact. (Essential)

Implementation and Management

19.Plan and manage instructional design projects. (Advanced)

20.Promote collaboration, partnerships and relationships among the participants in a design
project. (Advanced)

21.Apply business skills to managing instructional design. (Advanced)

22.Design instructional management systems. (Advanced)

23.Provide for the effective implementation of instructional products and programs.
(Essential)

Ternyata waktu itu sangat berharga, setiap satu menit dalam hitungan waktu sangat lah singkat, dan seperti tidakdapat memberi manfaat apa-apa tapi kecerdasan beramal bisa mengubah menjadi lumbung pahala dan bermanfaat bagi kita. maka kita berfikir untuk mengubah waktu satu menit itu agar memberikan banyak pahala. Diantara satu menityang bisa kita lakukan adalah:
1. Menit cukup membaca 4 halaman buku, artinya di dalam buku banyak mengandung ilmu, berarti kita telah mengubah kebodohan dalam satu menit.
2. Satu menit dapat di gunakan untuk memberi bantuan sahabat kita yang sedang kesusahan, berarti kita telah memaknai arti persahabatan ini
3. Satu Menit cukup untuk menelpon orang tua kita hanya untuk memberi perhatian, dan itu talah membuat orang tua kita tersenyum
4. Satu menit cukup untuk membuka internet untuk mencari informasi
5.Satu Menit cukup untuk mengucap syukur kepada tuhan, unutk menysukuri yang kita miliki
6.Satu menit cukup unutk berdoa kepada tuhan tentang keinginan dan harapan kita.
7. Satu menit cukup untuk bertegur sapa dengan lingkungan agar menyenangkan hati dan membuat suasana akrab
8. Satu menit cukup untuk membaca email dan menulis email untuk para sahabat semua
9. Satu menit adalah membedakan keberhasilan atau kesuksesan kita.
10. Satu menit cukup membuat perubahan dalam diri kita

Bagaimana dengan waktu satu menit anda... semoga waktu 1 menit anda akan berharga
Terinspirasi dari waktu 1 menit yang lalu aku kehilangan 4 tulisan ku dan 2 buah puisiku karena flasdisk ku terserang virus...

"Waktu tidak bisa dibeli, oleh karena itu manfaatkan waktu yang ada untuk sesuatu yang berguna"

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